SAD
TID Board Of Directors
- Feb 3, 2011
- 3,723
- 2,395
1 - You can (and should) use your entire body to arm wrestle. As long as your elbow stays on the pad, you can lean and lunge and jerk and drop and lurch, etc. (safely and within reason). It’s a common misconception that you cannot use your body and thus body weight while pulling. You still have to be able to connect whatever inertia your body creates to your hand and through the opponents hand/arm/body. Without all the links being strong, the power from your body gets bled out along the way to the opponent.
2 - “Slip” - when two opponents cannot maintain grip while arm wrestling and must then be strapped together to mechanically prevent the hands from separating. Many arm wrestlers prefer the strap and thus intentionally slip to get it. The strap takes some of the hand/wrist out of play, making overall power of the arm and body more accessible. Generally, the puller with the greatest horsepower but maybe not the greatest wrist/hand, would benefit the most from the strap.
3 - “Strap” - already touched on but the strap is literally a fabric strip that wraps around the hands and wrists of the arm wrestlers a certain way, and then is buckled together to prevent the hands from separating during the contest. The idea is to creat some fairness here but there are many ways to “cheat” your way to a better strap position and make it incredibly uncomfortable on an unknowing opponent. The strap is it’s own beast and another art form to a sport that one would think would be simple but is anything BUT.
4 - Fouls and Microfouls and Restarts - simply said, your elbow must stay in contact with the pad. Can’t come up, or go off any side. You also can’t start before go. Duh. But it happens a lot, both of those things. So it’s tough to watch sometimes and it’s slow to get going and then really fast once it goes. But the more you watch and understand, the more fun it is to watch and understand.
5 - Arm breaks - they happen, rarely, but they happen. And they suck. But they can mostly be avoided with guidance. Also, other sports have way more injuries, and more serious. Breaks heal pretty quick with no long term issues.
2 - “Slip” - when two opponents cannot maintain grip while arm wrestling and must then be strapped together to mechanically prevent the hands from separating. Many arm wrestlers prefer the strap and thus intentionally slip to get it. The strap takes some of the hand/wrist out of play, making overall power of the arm and body more accessible. Generally, the puller with the greatest horsepower but maybe not the greatest wrist/hand, would benefit the most from the strap.
3 - “Strap” - already touched on but the strap is literally a fabric strip that wraps around the hands and wrists of the arm wrestlers a certain way, and then is buckled together to prevent the hands from separating during the contest. The idea is to creat some fairness here but there are many ways to “cheat” your way to a better strap position and make it incredibly uncomfortable on an unknowing opponent. The strap is it’s own beast and another art form to a sport that one would think would be simple but is anything BUT.
4 - Fouls and Microfouls and Restarts - simply said, your elbow must stay in contact with the pad. Can’t come up, or go off any side. You also can’t start before go. Duh. But it happens a lot, both of those things. So it’s tough to watch sometimes and it’s slow to get going and then really fast once it goes. But the more you watch and understand, the more fun it is to watch and understand.
5 - Arm breaks - they happen, rarely, but they happen. And they suck. But they can mostly be avoided with guidance. Also, other sports have way more injuries, and more serious. Breaks heal pretty quick with no long term issues.